United Kingdom - London Posted: 01/10/2025 Salary: £50K to £65K per Year ID: 36656_BH Apply OR Senior Gameplay Programmer - Combat/Enemy System focus Location: London (Hybrid - 2 days in studio per week) Salary: £45,000 - £60,000 A leading AAA games studio is looking for a Senior Gameplay Programmer to join a small, highly collaborative gameplay team. This is a hands-on programming role...
Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the bringing our characters to life, the bringing them to your living rooms and the creating what’s next… From brilliant creatives, to technology...
ROLE OVERVIEW_ Rocksteady is looking to add to its family of staff: the Lead Gameplay Programmer will manage a team of game coders to deliver world-class triple-A videogaming experiences for our players across multiple platforms. The role focuses on delivering exciting, emergent gameplay through coordinating NPC behaviours, including navigation and planning, in combat scenarios empowering player...
Overview: Clash of Clans has been live for 13 years – but we’re just getting started. Do you want to help shape the world of Clash and come up with the next set of iconic characters? We are looking for an experienced gameplay designer with comprehensive skills that range from developing first concepts to delivering fully-executed and polished features in a live-game environment. This is a...
You will work closely with designers, artists, and engineers to build robust, scalable gameplay systems and mechanics. What we are looking for - Proven experience developing gameplay systems in Unreal Engine 5 - Strong C++ and Blueprint experience - Solid understanding of gameplay architecture and performance considerations
About Us We are an innovative iGaming company offering a comprehensive suite of crypto-focused products, including sportsbook and casino experiences. By combining cutting-edge technology with a deep understanding of the crypto space, we aim to revolutionise the betting and gaming experience for a global audience. Our mission is to create the most effortless and accessible betting and gaming...
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia. Our industry-leading...
You will be responsible for designing, prototyping, and refining engaging game systems in Unreal Engine, and bringing fast-paced, immersive combat experiences to life. If you have a passion for crafting high-impact shooter gameplay, come and to join our design team and make your mark on the battlefield.
You will collaborate closely with cross-functional teams to implement robust backend solutions that enhance the gameplay experience and ensure seamless multiplayer functionality.
You will be asked to partake in a technical test to prove your skills. Location: Must be local to Málaga, Spain or working remotely in UK/EU (EU time zones required)
Server Engineer | Development | London | Permanent We’re Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 280 million people, with new titles in development. We believe in putting our people first. Here you can make games...
You will be asked to partake in a technical test to prove your skills. Location: Must be local to Málaga, Spain or working remotely in UK/EU (EU time zones required)
You will work closely with designers, artists, and engineers to build robust, scalable gameplay systems and mechanics. What we are looking for - Proven experience developing gameplay systems in Unreal Engine 5 - Strong C++ and Blueprint experience - Solid understanding of gameplay architecture and performance considerations
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia. Our industry-leading...
Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the bringing our characters to life, the bringing them to your living rooms and the creating what’s next… From brilliant creatives, to technology...
You will report to the Engine Code Director and collaborate with other code and art leads to ensure the solutions we build are effective, identify and resolve bottlenecks that other teams have. Working and managing the team every day, the Lead Rendering Programmer will enforce and inform the Engine Code
You will work closely with designers, artists, and engineers to build robust, scalable gameplay systems and mechanics. What we are looking for - Proven experience developing gameplay systems in Unreal Engine 5 - Strong C++ and Blueprint experience - Solid understanding of gameplay architecture and performance considerations