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Job Description Client Services Manager Location: Brighton (2 days in-studio, 3 days WFH) Agency: Crush Start Date: April *Applications will only be considered if they are sent to the email address noted at the bottom of the ad. Crush is a creative agency built on ideas, craftsmanship, and a good dose of humour. Our team of thinkers, designers, illustrators, and animators deliver fresh,...
We've partnered up with a globally recognised gaming studio, looking for a BD Manager to work on a well known sports title. Responsibilities: - Participate in setting up Brand Partnerships strategy. - Seek Brand partnership opportunities across all possible domains: in-game/out-of-game sponsorships, global & local deals, etc. - Identify key decision-makers on the Brands’ side and establish...
You will lead and mentor the Narrative Design team, driving the design, iteration, and execution of complex, interconnected storytelling systems across our missions and open world. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals
You will naturally develop relationships with key clients by consultatively designing research strategies, and supporting the delivery of excellent research to plan. You’ll be an ambassador for our business, both project-to-project and in business development events and conferences.
Treatment Designer & Visual ResearcherLocation: Brighton (Studio-Based)Job Type: Full-time ⏰Hours: 9am – 6pm, Monday–FridaySalary: £30k-£35kAbout the Role:Hollywood Secret Service is on the lookout for a Treatment Designer & Visual Researcher to join our fast-paced and collaborative Brighton-based studio. This is a key role where you’ll lead creative research, design visually compelling pitch...
You will lead and mentor the Mission Design team, driving the design, iteration, and execution of the game’s most critical moments. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals
You will be in charge of producing digital projects for some of the most significant cultural institutions in the world.
You will collaborate with established Cogapp clients, work with developers to continuously improve our work, and have the opportunity to learn from colleagues, conferences and training.
The UK's leading specialist fitness and leisure recruitment agency. Service and Delivery. Contact us 07746 791415 or email contact any of the team via People Group Exercise & Personal Training Manager - Most prestigious members only club in Kuwait. Location: Kuwait Basic salary KD 900 + Housing Allowance KD 200 + Transportation Allowance KD 100 (£3000 tax free) One of the most prestigious,...
Join Marmalade Game Studio – Creators of Top-Selling Digital Board Games At Marmalade Game Studio, we bring the world's best-loved board games to life on mobile, PC, and console. From Monopoly to Ticket to Ride, we're passionate about crafting rich, high-quality gaming experiences that players of all ages can enjoy. We're currently looking for a Backend Programmer to join our talented team. If...
You will leverage your technical expertise, program and project management skills to ensure PV projects are delivered in a timely fashion and enable stakeholders to gain clarity on how well their Product increment meets Production needs. You'll also drive program improvements as we scale this still young and quickly growing program at Unity.
Senior Architectural Technologist Job in Brighton, East Sussex is now available to Join an award-winning multi-sector practice with 40 years of success and a strong pipeline of residential work. Take the technical lead on high-impact schemes while enjoying a supportive culture and flexible working.An established UK architecture practice with a Northern HQ and a second southern studio, the company...
You will work closely with designers, artists, and engineers to build robust, scalable gameplay systems and mechanics. What we are looking for - Proven experience developing gameplay systems in Unreal Engine 5 - Strong C++ and Blueprint experience - Solid understanding of gameplay architecture and performance considerations
Please note that this is a hybrid position in Brighton with a mixture of in-office and home-based working. This placement will start June - July 2026 and last for 1 year. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player‐centric, AAA‐quality...
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are dedicated to creating unforgettable characters and experiences – all powered by our award-winning proprietary Glacier technology. A...
You will be joining a highly passionate, closely-knit team of developers creating games in some of the most rewarding and deep genres - simulation, RTS and management. We aim to hire multi-talented individuals who operate autonomously, with every role hands-on and directly impacting our games.
You will define the artistic and technical standards for VFX, guide a team of artists, and collaborate closely with design, cinematic, and engineering departments to deliver effects that are visually spectacular, performant, and seamlessly integrated into gameplay.
You will drive the creation of all world content and the core features that bring our environment to life. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.
Job Title Lead Technical Artist - (Shader / Material) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life...
You will be involved in selecting appropriate cloud native technologies, setting up our Kubernetes clusters, storage, datacenter network, and writing the middleware between our CI/CD and the private cloud in Golang.
Job Title Lead Technical Artist – (Pipeline/Tools) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich...