Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown Job...
You will be tasked with working on hero assets like characters/creatures while providing supervision. Your portfolio must showcase exceptional artistic skill. Collaborating closely with teams in Los Angeles, Europe, and India is essential, with a special emphasis on leveraging Time Zone overlap to initiate and oversee work in India.
Job Summary: Position Summary The Lead Previz Artist is a seasoned creative and technical leader who acts as the day-to-day artistic and technical anchor for the Previz team. Collaborating closely with the Previz Supervisor and VFX Supervisor, the Lead is responsible for setting the aesthetic and technical standard, and directly overseeing a team of artists. The role ensures complex shots and...
You will be responsible for designing, sculpting, and texturing highly detailed creatures that push the boundaries of visual storytelling and gameplay design.
You will work closely with concept artists, animators, and tech artists to breathe life into high-quality sci-fi creatures.
You will be able to provide us with examples of beautifully constructed characters, clean geometry, texture and material work.
You will have at least two years experience as a Character artist in the industry. As part of our Character Art team, you will be asked to utilise your wealth of experience in conceptualising, modelling, and texturing to tell stories through beautifully crafted characters.
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia. Our industry-leading...
What we are looking for: Escape Velocity is looking for an Outsourcing Technical Artist, who is focused on Materials development and responsible for developing, maintaining, and optimizing real-time materials within Unreal Engine. This role will support the art and engineering teams by building scalable shader systems, ensuring high visual fidelity while maintaining performance across multiple...
Climax Studios, con más de 30 años de trayectoria y reconocimiento múltiple, busca un Character Artist para trabajar en sus modernas instalaciones en Portsmouth, Reino Unido , bajo un contrato fijo de 12 meses. Se requiere experiencia demostrada y habilidades avanzadas en modelado y texturizado de personajes. Si quieres más ofertas de empleo en 3D ENTRA AQUÍ Introducción Climax Studios fue...
You will be working directly with the Art Director and Game Director to conceptualize and build models that enhance the horror experience for our players. Your responsibilities will include: - Create high-quality, realistic 3D character models, clothing and creatures from concept art and design briefs.
You will also be surrounded by colleagues who are committed to helping each other grow through our unique Check-In approach where ongoing feedback flows freely. If you’re looking to make an impact, Adobe's the place for you. Discover what our employees are saying about their career experiences on the Adobe Life blog and explore the meaningful benefits we offer.
You will receive 24 days of annual leave along with a day off for your birthday and all UK bank holidays. We run a company pension scheme and we invest in a dedicated training budget to accelerate your career progression in the direction you want.
About INK INK is a leading creative studio based in London. Recognised for our future aesthetic, we work at the cutting edge of creativity and technology, producing world-class visuals for luxury brands, visionary startups, and artists around the globe. About The Role: We are seeking a dedicated and passionate Midweight CG Artist to join INK’s CGI Department. The ideal candidate will have a...
Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as travel to film studios in North West London. We also cannot provide VISAs or relocation for this position, as it will be a contract role. Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions...
Competitive financial reward (yes, we are fair enough);Challenges to raise your XP score by working on projects with the top global game development publishers;A culture of diversity and inclusion that unites the most outstanding talents;A community of people who understand and share your passion for games. Together we will bring games to the next level. Exactly with you. Superpowers you have...
Job Description Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered. Please note: Our application page is going through temporary maintenance. For ease of assessment, please can you provide a short summary in your application about: - Rights to Work in the UK,...
What we are looking for: We are seeking a Senior Outsourcing Props Artist to collaborate closely with both internal and external teams on 3D Props Assets creation for Cosmetics of the game. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. The candidate will...
Résumé du poste: Position Summary Previs Artists collaborates closely with the Previs Supervisor and Previs Lead to design and create shots and sequences ensuring the Director and Clients vision are met through dynamic camera movement, composition, staging, lighting and editing. What You’ll Do: Create Previs shots based off scripts, boards or verbal pitches and edit these into coherent...
You will be able to provide us with examples of beautifully constructed characters, clean geometry, texture and material work.
You will have at least two years experience as a Character artist. As part of our Character Art team, you will be asked to utilise your wealth of experience in conceptualising, modelling, and texturing to tell stories through beautifully crafted characters.
You will be a key member of our art team, working closely with other artists to deliver outstanding results for our games. Your expertise in creating compelling environments will be a valued part of our team, where you will be instrumental in creating and refining visual elements.
You will understand the art and technical standards, in addition to file management and art production pipeline tools.
You will ensure that all art content produced is clean, optimized and error-free, fixing any issues directly and by creating or requesting tools to improve the process.